I take a relaxed approach to the project development I do, because I have a full time job and a home and my health to care for. This is why I dedicate at least an hour a week to the game development, to coax it into action. Over the holidays it has been a bit stagnant due to being away from the computer. So it amazes me even more as to the advancement we can do with just a small amount of time.
Here we have a moveable character, with a platform, collision, particles and, though you cannot hear it, background music.