The addition this week was of a bit of animation to bring life to the character, this isn’t intended to be the end movement – just amusing animation. I might split this off as a separate game itself because I was in stitches.
The perhaps less noticeable part is that there’s now audio for the rain which there wasn’t before. This isn’t even a recording of rain, it’s the sound of oil/water boiling/bubbling away with a bit of added effects and hissing removed thanks to Audacity.
We’re getting there, slowly. Part of the experimentation is shaping the game as much as the original concept is.